Defeating Fast Decks in Tower Rush

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Establishing the Rhythm If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand Here is more info.

If you are playing a heavy, expensive deck, this constant, rapid-fire pressure can completely overwhelm your reaction time and destroy your rotation.


Fast decks prey entirely on players who panic, over-defend, and leak elixir.


Establishing the Rhythm


If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.


  • If their Bandit is going to hit your tower once, let it hit.
  • If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.
  • Geometry is your best defense.

The Inevitable Crush


You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.


You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.


The ManeuverThe Result
The High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost
The Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade

Staying Zen


Take the hits, manage your economy, and set up your defensive wall.


Speed is an illusion if it crashes into an unmovable object.



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