Stopping the Early Rush in Tower Rush Games

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If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.


However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.


Maintaining Composure


Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.


If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.


  • Practice stopping Elite Barbarians or Hog Riders.
  • If they take your tower, do not instantly quit.
  • Don't clump your defenders if they have a fireball ready.

Kiting Aggressive Units


This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.


Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.


Counter CardWhen to Play It
The Log / ZapPlay instantly when the swarm crosses the bridge
Inferno TowerEnsure it is not distracted by cheap swarm units before locking on

Turning the Tables


The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.


A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.



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